Inn-Deavour was a twine based adventure game imagined to be similar to Action Castle. Players navigated a village that represented different parts of Laurier in order to solve a puzzle that let them get into the Inn.
Playing With Portals was a improv game designed to get players familiar with their real world surroundings. Players selected items from their room that could help with certain scenarios in game.
Escap-Keys was a virtual escape room run in Google Forms. Players had to collaborate by comparing information in different escape rooms (or different forms) that also taught them where to find various resources.
Ghost Trap was a virtual escape room run in twine, where players had to navigate different rooms together and learn about the Laurier virtual library system in order to crack the code and complete the puzzle.
Well Wishes was a collaborative open ended game where players had to brainstorm different aspects of self care in order to help the in game characters. Here players learned about the Laurier wellness center.
A screenshot of the first game, Inn - Deavour. This is one of the first scenes the player comes across in Inn-Deavour. If the blue box is clicked on, the voice line is read aloud.
Alt Text: An image of a text based game. There is an image of a ghost sitting on a mushroom in the forest, a statistic bar that includes energy level, Inventory and the current goal. The text reads "You walk into the clearing, and find yourself face to face with what appears to be a ghost wearing a wizard hat. Upon glancing around, you realize there was no one else in the clearing, only a frog. It gives a ribbit before hopping away into the woods. Oh! a traveler, the ghost exclaims and smiles, I haven't seen a traveler in a few weeks, It's nice to speak with someone who can actually respond. The name's Splat! Where are you heading?"
Below this text are two highlighted options: Players can say they are going to the town or stay silent. A screenshot of the first game, Inn - Deavour.
This was the video that was played for students after completing the first game, Inn-Deavour. It was where the inciting incident was introduced, and the players discovered that a person they interacted with earlier was actually evil. All drawn assets in this video were produced by me, and were put together by one of my teammates.
This was the last video produced, and would bring the conclusion of the story after the final game, Well Wishes. The evil character was found to be plagiarizing and had to go back to school, and the players had to come up with ways to manage stress for this wizard to have a better time at school. All drawn assets in this video were produced by me, and were put together by one of my teammates.
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